Creating a rectangular shape slab as a reference for the smooth transition.
Using chamfer to create a straight face and maintaining it on the bottom edge.
Chamfering both sides by approximately 80% and filling it as desired.
📏 Offsetting a specific shape by 10 millimeters and closing the sketch.
⬆️ Extruding the shape to a length of 500 millimeters.
↘️ Drawing a 45-degree diagonal line and applying a pattern.
📝 In this tutorial, we learn how to transition from a textured sketch to a smooth design in Shapr3D.
✏️ To start, we close the sketch and select the rectangles or shapes that we want to extrude, making sure to cover the desired space.
🔁 Next, we use the intersect tool together with a specific body to create the desired effects.
🔍 The video demonstrates how to create a smooth transition from a textured grip to a soft grip using the Loft tool in Shapr3D.
✨ By replacing the face of the grip with a specific shape and using the blending technique, a smooth and visually appealing transition can be achieved.
🔄 The shape can be continued or modified further, allowing for creative possibilities in designing blended shapes.
🔲 The video demonstrates how to create a smooth transition in Shapr3D using the Union function.
🔽 Additional steps include selecting edges and applying smoothing, chamfering, or filleting to enhance the design.
🔄 The undo button can be used to revert changes if the desired outcome is not achieved.
🔧 Manual labor is required for the textured to smooth transition in Shapr3D.
😴 The narrator mentions being sleep-deprived but still enjoys working with CAD.
🔹 By using negative values, the sharp transition and edges are preserved in the design.
🧲 The tutorial provides a unique opportunity to learn how to achieve a specific design in Shapr3D.
👉👈 The design maintains its rounded shape while having distinct areas of sharpness and softness.
🎯 The video demonstrates how to create a textured to smooth transition in Shapr3D.
💡 By following the provided process, viewers can learn how to apply the same technique to create various models.
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